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Old Dec 24, 2009, 02:03 AM // 02:03   #1
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Default Anet should take note of Torchlight design!

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The Great game designers have long since understood the very basic formula that keeps gamers hooked: if you give it, they will come. By constantly rewarding the players with loot -- scrolls with learnable magic, gold coins, and new weapons, to name a few -- players are consistently made to feel that they're always getting just the right amount of stuff to keep things interesting. Torchlight is an excellent example of just the right balance of distributing both the rarities and the essentials.
This is so true and Torchlight is a very fun and rewarding game each time I play it.
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Old Dec 24, 2009, 02:13 AM // 02:13   #2
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Torchlight is gear based.

Guild Wars tries to be the opposite of that.

The only kind of rewards I could see being handed out more frequently in Guild Wars are skills, and it's already very quick and easy to acquire those.
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Old Dec 24, 2009, 02:13 AM // 02:13   #3
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That game looks like WoW, but with better graphics.

Perhaps give examples of what you'd like changed specifically?
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Old Dec 24, 2009, 02:17 AM // 02:17   #4
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Well Cuilan I'm bored with 15^50 weapons. You'd think after 4 years they could give some kind of weapon upgrade inscription at least for PVE play? I like becoming more powerful and geesh if they can allow some build like SF or 600 Smite why can't we have better upgraded weapons? Same difference it just makes general builds a little more unique and powerful but not overpowered like those two builds.
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Old Dec 24, 2009, 02:22 AM // 02:22   #5
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No pictures or links to screenshots, just text?
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Old Dec 24, 2009, 02:24 AM // 02:24   #6
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Originally Posted by QueenofDeath View Post
Well Cuilan I'm bored with 15^50 weapons. You'd think after 4 years they could give some kind of weapon upgrade inscription at least for PVE play? I like becoming more powerful and geesh if they can allow some build like SF or 600 Smite why can't we have better upgraded weapons? Same difference it just makes general builds a little more unique and powerful but not overpowered like those two builds.
I don't want to see the base dmg of a weapon changed. After all a weapon should do x amount of dmg period. The change I would love is to the fire/shock etc weapons mods. These should ADD fire/shock (whatever) dmg to the weapon, not change the dmg done BY the weapon. Cold could add a slow down for x amount of time to enemies, well you get the idea. It would definitely make those mods more useful and desired in the game.
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Old Dec 24, 2009, 02:28 AM // 02:28   #7
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I don't want to see the base dmg of a weapon changed. After all a weapon should do x amount of dmg period. The change I would love is to the fire/shock etc weapons mods. These should ADD fire/shock (whatever) dmg to the weapon, not change the dmg done BY the weapon. Cold could add a slow down for x amount of time to enemies, well you get the idea. It would definitely make those mods more useful and desired in the game.
I'd even settle for that. Whereas a fire weapon does +3 burning everytime it hits without having to use some elemental skill to get it to work like that. At least for PVE now for PVP I can understand needing balance and control I'm strictly speaking for PVE only.

I'd also love to see HASTE inscriptions that replace +15^50 with 5% increases all the way up to 25% increases with negatives maybe like they did Flail or Frenzy etc.

Last edited by QueenofDeath; Dec 24, 2009 at 02:30 AM // 02:30..
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Old Dec 24, 2009, 02:35 AM // 02:35   #8
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I agree that GW needs better rewards, but not in the form of über gear.

But for example chests... You buy a lockpick and get 1 item, often a purple even in HM. Chest should have 4-5 drops like an amount of gold + some whites or purples + a gold. Sometimes two golds.

Every so often adding new and cool skins with weapon contests like they did in the past and nice skins came out of it like celestial compass etc.

Make certain armor sets drop as loot, next to the existing ones that you need to craft. You'll often have doubles but it keeps you playing till you have a full set.

Increase the gold rewards from vanquishing etc.

Last edited by Gun Pierson; Dec 24, 2009 at 02:39 AM // 02:39..
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Old Dec 24, 2009, 02:53 AM // 02:53   #9
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Quote:
Originally Posted by QueenofDeath View Post
Well Cuilan I'm bored with 15^50 weapons. You'd think after 4 years they could give some kind of weapon upgrade inscription at least for PVE play? I like becoming more powerful and geesh if they can allow some build like SF or 600 Smite why can't we have better upgraded weapons? Same difference it just makes general builds a little more unique and powerful but not overpowered like those two builds.
yeah you're bored. let's go RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up the whole game cause some guy on the gwgurus forum is bored gaiz
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Old Dec 24, 2009, 03:00 AM // 03:00   #10
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This is so true and Torchlight is a very fun and rewarding game each time I play it.
Then play Torchlight.
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Old Dec 24, 2009, 03:06 AM // 03:06   #11
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You know, there's more than one way to reward players. And if you reward them with too much loot, loot stops being special. There was a whole page devoted to that problem in the AD&D 2nd Edition DMG, I believe.

The issue with Guild Wars loot is that most of it is ridiculously easy to get, and the loot that isn't has such small drop chances that you're likely to never see the item irrespective of time investment.
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Old Dec 24, 2009, 03:20 AM // 03:20   #12
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Look like I found something to buy myself for Christmas. Single Player. The ability to mod. Hello Timmy Powergamer. Oh how I've missed you so, lol.
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Old Dec 24, 2009, 03:44 AM // 03:44   #13
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Simple idea relative to the elemental hilts:

Icy - Reduce target's movement speed by 15% for 2 seconds
Firey - Inflicts burning for 2 seconds
Lightning - 5% additional armor penetration (don't wanna completely destroy sundering, do we?)
Ebon - +1 AL per attack capped at +5 AL

Not at all overpowered but has a bit more usability that just running W/E with a bunch of conjures.

Regardless, the devs from D2 made Torchlight and D2 was always, always, ALWAYS gear-based. That's why the two are so similar and contain that award winning cocaine/videogame addictive formula.
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Old Dec 24, 2009, 03:47 AM // 03:47   #14
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Look like I found something to buy myself for Christmas. Single Player. The ability to mod.
Hell yes, grinding can go... grind? The only reason why I want this game.
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Old Dec 24, 2009, 04:00 AM // 04:00   #15
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The ability to mod? Sounds interesting. May be should try it sometime when the holiday starts since they have a Demo.
(The system requirements also look reasonably low enough.)

Back to topic about rewarding players with loot, if the Guild Wars "greens" and "gold weapons/offhands" can simply drop more frequently in a "normal" 8-man setup (ie. don't need to force ourselves to solo-farm in order to be able to even get anything) then that would be a good start.

Last edited by darkknightkain; Dec 24, 2009 at 04:07 AM // 04:07..
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Old Dec 24, 2009, 04:26 AM // 04:26   #16
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No pictures or links to screenshots, just text?
That's not the point.
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Old Dec 24, 2009, 04:26 AM // 04:26   #17
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Hell yes, grinding can go... grind? The only reason why I want this game.
I tell you what. Prior to GW I was a big time Elderscrolls III: Morrowind fan. Talk about wide open game play (Surprised I never could tear myself away from GW for Oblivion). On top of the hours upon hours of base gameplay. They had a modding community like you would not believe. Quests, skins, to full on remakes of the whole .exe, I mean it could take literally hours just to peruse the mods. Then again, being single person play meant you could GWAMM all you want.

I don't know how much modding can be carried over to an MMO outside of visual enhancements and utility programs though.

That's it!!!! Instead of microtransactions. ANET should sell a mod program that lets players look how they want to look. Armor, Weapons, etc.. Then again, it would be a matter of seconds before we were inundated with naked females walking around spamadan wielding dildo swords, lol.

Scratch that idea, lol.

Seriously though. If ANET were to borrow a little here and there from the various other games, maybe they can fix some of the things players are clamoring for.
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Old Dec 24, 2009, 04:32 AM // 04:32   #18
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GW2 looks to be somewhat more gear based, because lack of level/gear grind is a major complaint from people that don't stick with the series. Mucking up GW1 at this point isn't a good idea, but they know how to appeal to a wider audience going forward.
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Old Dec 24, 2009, 05:00 AM // 05:00   #19
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Originally Posted by BLOODGOAT View Post
Simple idea relative to the elemental hilts:

Icy - Reduce target's movement speed by 15% for 2 seconds
Firey - Inflicts burning for 2 seconds
Lightning - 5% additional armor penetration (don't wanna completely destroy sundering, do we?)
Ebon - +1 AL per attack capped at +5 AL
No. Elemental Hilts already have their uses. Icy/Fire/Lightning for conjure on cripslash, ws dervs or sins, and ebon hilts against wars/paragons. They're not so great in PvE, but PvE is already easy enough.
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Old Dec 24, 2009, 05:01 AM // 05:01   #20
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Halo is one of the most successful games of all time, it has guns in it, perhaps A-Net should take note of this and let us have guns. It also has aliens, we should get those to fight aswell.

A game is a game, you have to take it for what it is and not go "OMG x game should be more like y game". Nobody is going to release the perfect game with everthing YOU want.

Last edited by subarucar; Dec 24, 2009 at 05:04 AM // 05:04..
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